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Troubled Tortugans: Full Quest Guide From Start to Finish

Feb-04-2026 PST Category: Runescape

This guide walks you through completing the Troubled Tortugans quest from start to finish, including all requirements, navigation, repairs, tracking segments, and boss fights. While the quest itself isn’t mechanically difficult, it is long and involves a lot of movement, so preparation and routing matter.

 

Quest Requirements and Preparation

 

Before starting the quest, make sure you meet the following requirements:

 

Quest Requirement

 

Pandemonium

 

Skill Requirements

 

34 Crafting

 

40 Woodcutting

 

45 Hunter

 

Sailing unlocked

 

48 Construction

 

51 Slayer

 

Items Needed

 

Hammer

 

Saw

 

Amy’s saw and Imcando hammer both work fine. You’ll also want to bring:

 

A good axe (used throughout the quest)

 

A weapon to defeat a level 95 Griffin (any combat style works)

 

Around 22 empty inventory slots

 

No teleports are required for this quest.

 

For gear, partial Graceful is helpful for movement, but not mandatory. The Griffin enemies are weak overall, and the first one is especially vulnerable to magic.

 

Reaching the Quest Start

 

The fastest way to reach the quest start is by sailing:

 

Charter or move your boat to Pandemonium

 

Pay 4,000 RuneScape gold to recover your ship if needed

 

Sail directly south, passing Tempoross

 

Continue south until you reach Dark Noose Island

 

Once spotted, sail west to find the quest start location

 

You may encounter aggressive sharks while sailing, so make sure your ship is in good condition.

 

Helping the Injured Tortuga

 

Once on the island, head to the center and speak to the injured Tortugan. Choose the first dialogue option to begin the quest.

 

To help them:

 

Shake the nearby palm tree

 

Pick up the fallen leaf

 

Collect seaweed nearby

 

Use the leaf on the seaweed to create makeshift bandages

 

Use the bandages on the Tortugan

 

After some dialogue, you’ll be allowed to escort them home.

 

Sailing to the Great Kunch

 

Board your ship again and sail southeast toward the Great Kunch. When you reach the island:

 

Follow the shoreline anticlockwise

 

Look for the docking point

 

Disembark at the dock

 

At the dock, head to the nearby junction and speak to Elder Coral or Fluba. Fluba will be taken for emergency care, and you’ll be allowed to stay temporarily as a tourist.

 

To remain permanently, you’ll need to complete the Trial of Water.

 

Gathering Shells and Meeting the Elders

 

Head slightly north along the beach. You’ll see item spawns scattered around:

 

Collect 6 shells

 

3 are west of the dock

 

3 are east of the dock

 

Once collected, head straight north and enter the first house with a cooking range. Inside, speak with Elder Rail. After some dialogue, you’ll be given a list of town repairs that must be completed following a recent Griffin attack.

 

If you don’t already have a saw, you can take one from the table inside.

 

Collecting Repair Materials

 

Exit the house and head west past the market. On the minimap, look for red-dot item spawns outside of buildings—these are Scoots.

 

You’ll need:

 

6 Scoots

 

10 Jatoba logs

 

Chop the Jatoba trees nearby. If inventory space becomes an issue, you can either bank the items or destroy the repair list and fix things one by one, though this takes longer.

 

Completing the Town Repairs

 

Return to the market area and complete the following repairs in order:

 

Repair the fish stall sign north of the market

 

Repair the damaged wall just north of the market

 

Repair the broken wall west of the hunting stall

 

Repair the broken crate southwest of the hunting stall

 

Repair the crafting stall east of the previous location

 

Repair the broken coconut crate nearby

 

Once all repairs are finished, return to Elder Rail and Fluba in the house with the cooking range.

 

Tracking and Killing the Griffin

 

You’re now tasked with hunting a wounded Griffin.

 

Head west to the market and inspect the monument

 

Follow the giant footprints

 

Inspect the red flowers north of the trail

 

Inspect the northern rockslide

 

Inspect the fern-like plant southeast

 

Inspect the same plant again, further east

 

Follow the trail to a blocked cave and clear it using an axe

 

Inside, you’ll fight a level 95 Griffin. Use Protect from Melee and avoid knockback attacks. Once defeated, exit the cave.

 

If you have 50+ Agility, you can use the southern shortcut. Otherwise, return the way you came.

 

Preparing for the Final Boss

 

Speak to Elder Coral again, then return to the market. North of the fish stall, speak to Elder Blunt at the sword stall to receive a shield. Equip it.

 

Bank your hammer, saw, and axe. Prepare for the final fight—any combat style works.

 

Melee: Protect from Melee, tank ranged hits

 

Ranged/Magic: Protect from Missiles and fight from distance

 

Heavy armor helps reduce knockback if you’re lower level.

 

Shell-Bane Griffin Boss Fight

 

Return to your ship and sail southeast to the island just southeast of the Great Kunch. Disembark on the small island to trigger a cutscene and the boss fight.

 

The Shell-Bane Griffin has three special attacks:

 

Orange ground splat (move off the tile)

 

Whirlwinds are spawning beneath you

 

Knockback attack

 

Avoid mechanics and maintain correct protection prayers. Once defeated, the fight ends.

 

Quest Completion and Rewards

 

Turn off prayers and report back to Elder Coral, then sail back northwest to the Great Kunch. Speak to Elder Rail to complete the quest. Having plenty of cheap Runescape gold will also be very helpful.

 

Rewards

 

1 Quest Point

 

Access to the Great Kunch

 

8,000 Slayer XP

 

10,000 Sailing XP

 

Completion requirement for Red Reef

 

Congratulations—you’ve completed Troubled Tortugans.