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Call of Duty: Black Ops 7- Weapon Buffs, Nerfs, Map Changes, and More

Call of Duty: Black Ops 7 is officially here, and Treyarch has released the day-one patch notes detailing every major change since the beta. The launch patch ensures smoother gameplay and a more balanced experience across all modes. As Black Ops 7 launches worldwide on November 14, here's a complete breakdown of everything included in the latest update.

 

Aim Assist and Movement Updates in Black Ops 7 Launch Patch Notes

 

·Treyarch has refined rotational aim assist to create a more balanced and responsive aiming experience.

·The range for full assist strength has been slightly extended, while long-range aim assist has been marginally improved.

·The biggest update introduces a right-stick requirement - full rotational assist now only activates when the player's right stick is used to track a target.

·Movement also received a significant overhaul. Mantling transitions are now smoother and faster, while a bug that caused players to dive unintentionally at slower speeds has been fixed.

 

These changes make mechanical precision more rewarding. To adjust quickly, many players are turning to buy CoD Black Ops 7 Bot Lobbies - perfect for testing new sensitivities, tracking patterns, and movement tech without the chaos of public matches.

 

Weapon Buffs and Nerfs in the Black Ops 7 Patch Notes

 

To balance the new Wall Jump mechanic, most weapon classes now feature increased jump ADS (aim down sight) and sprint-to-fire penalties. This prevents overly aggressive airborne play while maintaining the agility that defines BO7's combat.

 

Assault Rifles (ARs)

 

Assault rifles have been adjusted to encourage more controlled and tactical firefights.

 

·Increased jump ADS and sprint-to-fire penalties for better balance.

·The Tactical Laser's mobility bonus has been reduced.

·Targeted nerfs applied to the M15 Mod 0, MXR-17, and Peacekeeper Mk, alongside specific attachment tweaks.

 

Submachine Guns (SMGs)

 

SMGs now embody their close-range dominance while being less effective at range.

 

·Slight reduction to effective damage range.

·Range potential shifted into select barrel attachments.

·Jump ADS and sprint-to-fire penalties increased.

·Minor nerf to tac stance ADS speed.

·Fix for ADS firing animation when adjusting recoil stabilization.

·Targeted changes for Ryden 45K, Razor 9mm, and Dravec 45.

 

Shotguns

 

Shotguns have received a major damage overhaul for consistency.

 

·Damage now applies per pellet (pellet damage) and per shot (base damage).

·Slug rounds improved for mid-range accuracy.

·Sprinting hip-fire spread increased when using Gung-Ho to reinforce risk-reward play.

·Reduced muzzle flash for slug rounds and increased lower leg damage multipliers.

·Adjustments to the M10 Breacher, Echo 12, and Akita, including refined attachment tuning.

 

LMGs and Marksman Rifles

 

To balance mobility and accuracy, these weapon types now feature:

 

·Higher jump ADS and sprint-to-fire penalties.

·Reduced Tactical Laser tac stance ADS speed.

·Focused tuning for MK.78 LMG and M8A1 marksman rifle attachments.

 

Sniper Rifles

 

·VS Recon rechamber stability has been further improved.

·Multiple attachment balance updates for the XR-3 Ion.

 

Pistols and Launchers

 

·Adjustments to Jager 45 and Coda 9 attachments.

·Launchers like the A.R.C. M1 now feature smoother handling and improved consistency.

 

Multiplayer Map and Gameplay Adjustments

 

Several map and mode updates enhance flow, visibility, and competitive balance across BO7's Multiplayer launch lineup.

 

·Exposure: Updated spawn points, slightly expanded Hardpoint zones, repositioned Overload zones, and adjusted Domination A zone for minimap clarity.

·Imprint: Clarified Inclinator button prompt text for better interaction.

·The Forge: Adjusted Overload starting device locations.

·Cortex: Polished spawns and objective placements across all modes.

 

For players learning these layouts, Call of Duty Black Ops 7 Bot Lobbies offer a risk-free way to practice rotations, test line-of-sight advantages, and perfect objective timing before entering Ranked.

 

Overload mode has also seen meaningful changes:

 

·Device reset timer reduced from 60 to 15 seconds.

·Updated UI visuals for better clarity.

·Added new medals and bug fixes.

 

Perk updates consolidate similar abilities for deeper customization:

 

·Combined perks include Gearhead, Quartermaster, Assassin, Close Shave, Bruiser, Engineer, Shadow, Tracker, and Hunter's Instinct.

·Vigilance now offers increased minimap visibility.

·Charge Link and Blast Link have slightly larger assist radii.

·Tactician Combat Specialty now provides higher elimination scores.

 

Equipment and Field Upgrades:

 

·Needle Drone kills on direct impact with expanded HUD warning radius.

·Sensor Grenades now more reliably tag enemies.

·EMP Grenade HUD scramble duration reduced.

·Field upgrades charge faster.

·Drone Pod eliminations now give full score credit.

·Squad Link range and duration reduced; limited to one active at a time.

·Trophy Systems can no longer be used underwater.

 

Black Ops 7 Zombies Launch Patch Notes

 

Zombies mode also received sweeping updates for better pacing and consistency.

 

·On Vendon Farm Survival, the spawn flow has been improved.

·Chompy no longer rewards salvage for refusing weapons.

·Salvage rewards have been reduced across the board.

·The Saw Blade Trap cost increased, with a smaller attraction radius.

·Trap kills no longer drop loot.

·Added T.E.D.D. Tasks that spawn dynamically throughout the map.

 

Final Thoughts

 

The Black Ops 7 launch patch delivers one of the most comprehensive day-one updates in Call of Duty history. Whether you're diving into Multiplayer, grinding Zombies, or preparing for the Worlds Collide campaign, these updates ensure a smoother and more strategic experience from day one.